Wednesday, August 27, 2014

For August 27: 3 Proposal Sketches, Art21: Christo & Jeane Claude images, etc.

I took a gaze at all the images in the website, particularly the Realized Projects section (http://www.christojeanneclaude.net/artworks/realized-projects), and there were a few images that definitely caught my eye to help inspire me a few sketched ideas very loosely based off of their objects.

Images Inspired Upon:

*For "Circular Cocoon Land:" http://www.christojeanneclaude.net/projects/42390-cubic-feet-package
*For "Above The Arctic Winds:" http://www.christojeanneclaude.net/projects/valley-curtain

*For "Chromatic Road: Crystal Mushroom Ecosystem:" http://www.christojeanneclaude.net/projects/the-umbrellas
(Musical Track Inspiration Helper: https://www.youtube.com/watch?v=rizT9OtTjjg )

Here are the 3 Proposal concept sketches I did:

(from top to bottom: "Above the Arctic Winds" (greyscaled original and conceptually-colored), "Chromatic Road: Crystal Mushroom Ecosystem" (original greyscaled and concept-colored versions), and "Circular Cocoon Land")







Sunday, August 24, 2014

Daily Textbooks & Art21 Feedback

Text Notes

I was a bit sleepy on the first day due to inadequate sleep and I rushed to find out where the room was, but I luckily made it in time. It was a pretty interesting week as I did equip myself with the art materials I needed. It was a very hectic and demanding first week, both physically and mentally, but I managed, especially with my other classes. Later on, the play-around-with-materials art activity was a lot of fun to improvise, brainstorm, create, and write about during and outside of class, so I'm glad I took the photos I needed to in order to provide the evidence and appreciable moment captured by camera in order to record and preserve what I did and have. This made me feel fulfilled and complete for that time.

There was plenty of content to be digested overtime both inside and outside of class time, but we did go to an art gallery that had works submitted by BA Major students and art students in the BFA Major, so it was quite intriguing to know the meanings of each work and see if my works can make it there too by choice.

In the world of art, it's important to have a thick skin as an artist, have great management and personal interaction skills in the marketing side, productive visual skills in the creating side, and venture out into the vast realm of people, their inner selves, and the very reality that populates of creatures to inspire art itself upon. Constructive criticism is necessary to be projected upon and learn from it so the artist can improve and/or utilize unique ways to provide different aspects, messages, concepts, and even explicit visual skills shown in the artworks and creations of media itself (esp. if it's music, literature, physical, or a non-visually aesthetic form).

Video Notes: Art21

Jessica Stockholder: After watching, it reminded me of the saying "Make best use of what you have, not what you can add" (something along those lines). Of course, the mundane things she turned into a form of art was a very nice moment to see and learn about, and thus it's a great way to realize what use you can make of in your limitations, especially when the more severe limits and what's around you, encourages creativity and sharp thinking. That being said, it's nothing particularly epic, but worthy to know that there's a lot to appreciate and experience even upon what's mundane and even taken for granted. Her statements and actions are rather agreeable as a result. I will however say that it's not all interesting to me in the subject matter, but I try to gulp that down aside and appreciate what other people make regardless of the style; it's the content, function, message, reason, and inner workings that count.

Arturo Herrera: Just because it's an obscure kind of art or obscure and controversially debatable form of creation that the artist decided to utilize, doesn't mean it's not a work of art at all or a failure. Most people typically --especially in this day and age-- do not see this and go into this kind of art sets. Even then, I do appreciate the sense of detail and precision that Arturo manages, since I am the kind of person who worships maximal complexity in a work of art, both externally and intrinsically, but what matters more is the quality of its aspects, such as the work itself, the content, and depth. With that being said, there's plenty more to praise and criticize with understandable reasons, but in conclusion, having a wide sense of variety, creativity, an open mind, and trying out stuff is important.


Scoping An Audience

Before I read the material, I asked the following questions before procedure:

1. How does one utilize the method of choosing certain mediums and art types for their kind of audience?
2. How does the art and the viewers interact with each other in all its ways?
3.
Is it possible in any way to have a piece of art make its way among other audiences outside its niche?

If it ever comes to the world of visual art itself, the realization is that everyone is different and unique for sure, with no totally identifiable cloning nor flawless replication in existence. No two artist is truly the same, so diversity is both very important and great to have. What matters is the context and content of the artwork in order to provide what the viewer learns, feels, sees, and is spoken to by the work itself. That's what can make a work of art stand out, whether by appreciation, praise, controversy, or intrigue.

Matthew Ritchie caught my interest the most, as his art had a logical exterior to formulate his works into graphs, shapes, color-coded information on to the physical works itself, and so forth as they provided a strong complexity into what each work is about for the viewer to participate in its "game" of the artworks made. Much of it involved the sense of infinite space, the expansion, unconstrained reality and that time, "true absolution," and anything objective aren't truly objective and can be seen as becoming subjective in the confines of the world, the universe, and even the omniverse and multiverse. That being said, a lot of the scientific dictions used in his works and the mentions from other people and books about them, are then turned into an enjoyable aesthetic with the use of mythological personifications.

Personally, I find this to be inspiring, as this can easily be relating and conceptualized for video games especially of the sci-fi and fantasy types. My views and my core, direct thoughts from this are that nothing is truly limited, but nothing lasts for eternity either, especially if it's not livable nor conceivable to contain properly in both the experience and mental capsuling of such extraordinary concepts. The sense of science being formed into a storytelling art in the most organized (both visually and cerebral) of ways opens the possibility of logic, emotion, and even something more, to intertwine in ways which is conventionally thought never to have been seen nor matched very well.

Morale of the story is: Anything can happen, change, and be formed (added) or destroyed (subtracted) upon the energy of everything we call life and reality, which also means you, among every other life form, has the ability to change something, someone, or themselves into what they make of it. Restriction and shackle are often (not physically) a state of mind and mental self-repress.

Another set of questions I've come up with myself to this are:

What kind of arts, specific concepts correlating to artistic blueprints, and inspirations could be made by others taken from this potentially powerful influence?

Is being successful and careful with everything and everyone enough or too much even upon continuing what someone needs to create until they cannot create anymore?

What can artists vs. those who don't create, utilize for the better on what truly matters upon aesthetic messages and paths of wisdom that people take?

Who Am I?

Name: Ryan Caratao Cook

 •Artist type: Scape (mainly), Scenery, Fantasy, Character, Anthropomorphic, Surreal, Illustration ○Favorite art style: Impressionism, watercolor/oils, anime/manga, goth, colorless, hyper-realism, dusky, surreal, painterly, ethereal, and dark/macabre + horror(gore is not mandatory).
 •Birthdate & Place: January 2, 1993 @ 5:44 PM(17:44) GMT+9 w/DST=ON in Yokosuka-Shi, Kanagawa Naval US Base @ 4th Floor in the Main Base Hospital
 •Blood Type: O+ (Type O Positive)
 •Zodiac (As of 1993): Capricorn
 •Gemstone: Garnet (Description: Dark Red Gemstone)
 •Chinese Zodiac Animal, Color, & Element: Black Water Monkey
~Paradigms: Hobbyist, continuous 2D traditional and digital artist, university student, photographer
~Ethnic Ratio: 50% Phillipino, 35% Scottish, 10% German, 5% French (Result: Eurasian-American)
~Current Age Since Post Time: Approximately 21.6414872798434274 Years Old (Age 21.65)

~Desires of Learning: Animation (2D traditional and digital, & 3D), Digital 3D Modeling, Real Craft Modeling, etc.
~Major: Bachelors of Arts w/Minor in Japanese (Primary Goal however: BFA in Digital Media)
~Favorite Color(s): Blue-Violet (Main) & Sky Blue (Former)
~Loved Activities: Video Games, listening to music, watching films, animation, anthropomorphic arts
~Loved Characters: Toothless (How To Train Your Dragon), Cubone (Pokemon), & Spyro the Dragon

 ○Favorite Animals (Living, Historical, & then Mythological): Turtle (all possible forms & species), Bearded Dragons, Geckos, Velociraptors, Utah Raptors, & Dragons (of all kinds, especially Male ones)
 ○Favorite Fantasy Element: Lightning
 ○Favorite Genres of Music: Trance (of all kinds incl. Euro, Progressive, Psychedelic, Goa, Epic, Vocal, Dark, -Core, Ambient, Classic, Anthem, etc.), Rock (Hard & Classic), New Age, Electronic, Dance (+Euro), Orchestra, Classic, Soundtrack, Game, Ambient, Epic, Breakbeats, Hardcore Techno, and Drum & Bass
 ○Favorite countries: Australia, Finland, UK, Sweden, & Japan
 ○Favorite media franchise of all time: The Legend of Zelda
 ♦Most self-interested language outside of English: Japanese, Finnish/Swedish, Tagalog
 ♦Favorite decade era: 1990s
 ♦Favorite year in his life: 2002

 •(Extra career desires after entering into Video Game concept/character/environmental illustration (arts incl. painting, drawing, etc.): Do arts and animations (2D&3D) for movies, shorts, advertising, music videos (original creations), & novel/book illustrations as well as highly artistic cover, clothing, and other physical display designs. Also another hobby desire is to write novels and books of original sci-fi/horror/crime/psychological/suspense/thriller/survival & fantasy/philosophy/action/adventure/drama/romance for success & promoting inspirations as well as highly realized wisdom to the public. Last, if so, I'd also like to master composing music by both electronic and classical/orchestrated means esp. for major & official media when there's still time.

All of my possible planned careers:
 -A for Accomplishment: Concept / Environmental / Character Artist for Video Games or any other visually artistic careers.
 -B for Back-up: Novel Writer+
 -C for Compromise: Music Composer+
 -D for Drastic Measures: Programmer/Mathematician/Astronomer+
 -E for Emergency: Analyst (US Navy)+

Desired game companies to work with: BioWare, 343 Industries, Epic Games, Rareware, Nintendo EAD (English department, sector 2, 3, or 4), Lionhead Studios, Bethesda Software, SCEA (Naughty Dog), Oddworld Inhabitants, Rockstar (San Diego, Vancouver, or Toronto division), Bungie, Sega WOW (English-mandatory), Retro Studios, or 2k Studios. Preferably BioWare (w or w/o EA), Epic, Retro, or 343 Industries.

~End of Information Entry

Monday, August 18, 2014