Reflection
Questions to answer in Sketchbook
Please
answer questions in your sketchbook due the last class, M
12/1/2014
Reflection:
Reflection:
1. What
do you want to do in life with your art?
A. I want to become healthy & happy with it, even inwards and spiritually. But on the objective side, I want to live life with my art by painting, illustrating, modeling, designing, and directing both digitally and traditionally, primarily for video game companies, and perhaps then films, novels, shows, comics, shorts, animations, etc.
2. What have you learned in this class about being a working artist?
2. What have you learned in this class about being a working artist?
I learned to not be afraid, just do it. Explore, be more open-minded, and never give up as you gain knowledge of what and who the artists and artworks are.
3. Where
will you be in 5 years?
Most likely in my early stages of working as a visual artist (preference is 2D illustrations and paintings!) for video games and/or animations. (primarily video games though!)
4. Have you considered an internship during your college experience? If so, where would your ideal location be to have an internship? Can you start looking now?
Yes, I have considered and I will need to get to it soon as part of completing the BFA of Illustration program. My ideal location is either NC (Charlotte for example), AZ, Australia, United Kingdom, or Finland.
5. What is most important to you in life?
5. What is most important to you in life?
Happiness, in any and all the ways, particularly upon inner, long-term peace.
6. How will you balance career and family if that is what you want?
6. How will you balance career and family if that is what you want?
I do not plan to have a biological nor actual family of my own; my best friends could very well be something I can call a family in my perspective. With my current actual family, I can contact them once a month (as an example interval) via electronic device and meet them once a year (again, only an example) on holidays during the ideal years and golden-age of my current life span. To balance it, that's how it can be done upon communication, and for balance via action/work, I'll work a lot and make sure to stay realistic to make room for other necessities to take care of in the hours of each day.
7. When you graduate, art-making can be lonely and isolating working in the studio. How will you enter an artistic community once you leave art school?
7. When you graduate, art-making can be lonely and isolating working in the studio. How will you enter an artistic community once you leave art school?
The way I can enter the artistic community can very well be considered already done; I already network with various artists and people of similar interests in personal sites that I go to. Second, I don't mind the isolation; I do not do well in socializing anyway, so I'm at peace on that part when I'm not confronted with such stressful conflicts. I'll get to meet more new people including artists of many types in many communities both offline and online, over time.
8.
Should art be made for an audience or for ourselves?
It should be for both, but to my aims, I want it to be for myself (ourselves), but open to be discovered in a natural pace and reasonable exposure by others. I concentrate everything that affects myself even directly; it's important to stay focused anyway.
9. Can art change the way people think?
9. Can art change the way people think?
Yes it can, but only to a considerable and believable extent. It cannot change them 100.0000000%, for that would be complete manipulation. They still have the spirit, as a life form individual, to think otherwise, let alone ignore my works, and that's okay.
10. What
is your responsibility as an artist?
My responsibility as an artist is to not only hone my skills to the utmost possible surpassing points of a human being's capabilities, but also to add content and context to what truly matters in the form of artworks to anyone.
~This is Ryan Cook, and thank you for participating in this blog. //[[END TERM FILE]]
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~This is Ryan Cook, and thank you for participating in this blog. //[[END TERM FILE]]
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