Ryan Cook
August 31, 2014 – September 3, 2014
ARTA 1206-001
Written Proposal for Project 1 – PLAY
The ideas for this project were based
off of various sketch settings, which very subtlely can foreshadow an
environment from events on a storyline if it were to be made. (the
floating architecture, ship sailing in the sky, a crystal mushroom
metropolitan road, etc.)
However, those did not center forth
with the final product; instead, what we have here is a revitalized
proposal that is conceptually compacted with the idea of a feral
dragon wearing a necklace of it own kind. Much can be speculated with
no limit of theory and conversation.
The picture is supposed to represent a
feral creature with a large pendant for its scale being the same
kind; what this means is that it imposes a representation of kinship;
replication, resurrection of its own kind in the stream of time, as
if they had survived elsewhere with persistence and will. The red
gems on the figurine can very well symbolize the blood of its kind,
that such existence has to be made as long as there are other life
forms willing to believe of it, think of it, and have light for it.
The original sketch settings could mean
that time has passed, technology has evolved (and even become in tune
with its own environment when looking at the crsytal mushroom chrome
road art), and that the statue creature invokes that anything can
last as long as it survives without the need of belonging to a very
modernized world; that it can stand on its own from any world of its
own and even in a fit timeline. (Side Note: The floating sky ship
picture represents ascension of progression, sustainability, and
uplifting survival)
Choice of Media:
Sketch paper, graphite, dragon figurine (from Myrtle Beach, SC), and
my stainless steel dragon necklace.
Reasons of Choices:
I chose to set up and arrange these materials as a selected choice
because it not only reflected my unparalleled passion for dragons,
but I also wanted to come up with a storytold symbolism behind the
arrangement, as if it was a real statue with magical lore in a tale.
Comments: It didn't take a
high amount of material to utilize; much of it came from improvising
the materials to rearrange, and a lot of its background contents were
from its original sketches and ideas written, almost in an abstract
story-telling fashion. I couldn't get as much "bells and
whistles" made with this, but I'm sure with this amount, it can
still hold itself well.
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Identified Researches for Project 1
– PLAY
Artistic Influences – Much of
the inspiratons and thoughtful improvisations comes from a number of
interests I have especially when I was a child: My deep growing love
for dragons, reptiles, dinosaurs, and anything of the scale-skinned
sort, fantasy action-adventure and role-playing video games that I
used to play throughout the 2nd half of the 1990s and
2000s, a high share of western animated films and magically-involved
Japanese animation entertainment, shows and movies involving dragons,
artwork designs, and the entire mythos of everything else to such
artistic levels.
Outside Reading –
No particular form of reading material was needed directly to help
make the set idea for this project, but some of it has been involved
from the Jeanne & Claude art-and-photos website in terms of the
information of the pictures to help represent the idea for my
proposal prototype sketches (which were later photoshopped for both a
colored and a greyscale version as to represent the pigmented
atmosphere of each setting image).
Ascending with strength, courage, and permanence. Dawn of the reborn realm.
Technology and the natural environment has been integrated in harmony.
The future holds the highness of the efforts; architecture floats in the sky.
Golden tone: The miracle awakens.
Blue Tone: A reflection of an omen's shroud.
(The artwork inspiring the atmosphere and tone of the photographic ideas)
(General, un-colored displays)
(Color schemes and cinematic visualization are inspired by this artwork)
PROCESS PHOTOS ARE SHOWN BELOW HERE: